How does exalted work in magic the gathering




















Once an ability has triggered, it goes on the stack the next time a player would receive priority. See rule Exalted is a very powerful ability. People underestimate it, but most don't realize its potential. That's correct I'm hugely biased. The long answer is that exalted is a triggered ability. Triggered abilities pop off every time their trigger occurs.

The most likely reasons Phylactery Lich would be put into a graveyard are if it's sacrificed perhaps due to its last ability , or if its toughness is 0 or less. If you control no artifacts as Phylactery Lich enters the battlefield, its first ability won't do anything. As soon as it enters the battlefield, its last ability will trigger unless you control some other permanent with a phylactery counter on it and you'll have to sacrifice it. If Phylactery Lich and an artifact are entering the battlefield under your control at the same time, you can't put a phylactery counter on that artifact.

You must choose an artifact you control that's already on the battlefield. Phylactery Lich's last ability is a "state trigger. If the ability is countered and the trigger condition is still true, it will immediately trigger again. Phylactery Lich's last ability checks whether you control any permanents with phylactery counters on them, not whether you control any artifacts with phylactery counters on them.

If an artifact with a phylactery counter on it somehow ceases to be an artifact, Phylactery Lich doesn't care. Phylactery Lich's last ability checks your permanents for any phylactery counters, not just the specific one that it caused you to put on an artifact.

For example, say you put a phylactery counter on a Staff of Nin as Phylactery Lich enters the battlefield. Then you put a phylactery counter on a Jayemdae Tome as another Phylactery Lich enters the battlefield. Then Jayemdae Tome is destroyed. Since you still control the Staff of Nin, the last ability of neither Phylactery Lich triggers. The game continually checks whether you control a permanent with a phylactery counter on it.

The moment you don't, Phylactery Lich's last ability triggers. The ability doesn't check again, so you'll have to sacrifice Phylactery Lich when it resolves even if you wind up controlling a permanent with a phylactery counter on it by then.

Creatures that enter the battlefield or that you gain control of later in the turn are unaffected. On the other hand, each creature your opponents control blocks if able, even if that creature wasn't on the battlefield or wasn't controlled by an opponent when Predatory Rampage resolved. Each creature controlled by an opponent blocks only if it's able to do so as the declare blockers step begins.

If there are multiple combat phases in a turn, each affected creature must block only in the first one in which it's able to. If either or both targets are illegal when Prey Upon tries to resolve, no creature will deal or be dealt damage. If another permanent enters the battlefield as a copy of Primal Clay, the controller of that permanent will get to make a new choice.

The copy won't necessarily have the same power, toughness, and abilities as the original. If a creature that's already on the battlefield becomes a copy of Primal Clay, it copies the power, toughness, and abilities that were chosen for Primal Clay when it entered the battlefield. Creatures that enter the battlefield under that player's control or that the player gains control of later in the turn are unaffected.

Public Execution targets only the creature it destroys. If that creature is an illegal target when Public Execution tries to resolve, it will be countered and none of its effects will happen. Quirion Dryad's ability will trigger only once per spell you cast, as long as that spell is at least one of the listed colors.

Quirion Dryad's ability will trigger if you cast a spell that's green and at least one of the listed colors. If the target of Rancor when it's cast as a spell is an illegal target when Rancor tries to resolve, Rancor will be countered and put into its owner's graveyard. It won't return to its owner's hand. Reckless Brute attacks only if it's able to do so as the declare attackers step begins.

If, at that time, it's tapped, it's affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't attack in that case either. If the targeted spell is modal that is, it says "Choose one --" or the like , you can't choose a different mode. If you cast Redirect targeting a spell that targets a spell on the stack like Negate does, for example , you can't change that spell's target to itself.

You can, however, change that spell's target to Redirect. If you do, that spell will be countered when it tries to resolve because Redirect will have left the stack by then. Redirect can target any spell, not just an instant or sorcery spell. For example, you could use it to change the target of an Aura spell.

However, if the targeted spell has no targets for example, if it's an instant or sorcery spell that doesn't specifically use the word "target," or if it's a creature spell , Redirect won't have any effect on it. If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion an enchantment that says your maximum hand size is two onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size.

However, if those permanents enter the battlefield in the opposite order, your maximum hand size would be two. Reverberate can target and copy any instant or sorcery spell, not just one with targets. It doesn't matter who controls it. When Reverberate resolves, it creates a copy of a spell.

The copy resolves before the original spell. If the spell Reverberate copies is modal that is, it says "Choose one --" or the like , the copy will have the same mode. If the spell Reverberate copies has an X whose value was determined as it was cast like Magmaquake does , the copy has the same value of X. If the copy says that it affects "you," it affects the controller of the copy, not the controller of the original spell.

Similarly, if the copy says that it affects an "opponent," it affects an opponent of the copy's controller, not an opponent of the original spell's controller. Rewind targets only a spell. It doesn't target any lands. The lands are chosen on resolution. It doesn't matter who controls the lands. When Rewind resolves, you choose up to four lands and those lands untap once.

You can't choose one land and have it untap four times, for example. If the spell is an illegal target when Rewind tries to resolve, perhaps because it was countered by another spell or ability, Rewind will be countered and none of its effects will happen. You won't untap any lands. If you control two Rhox Faithmenders, life you gain will be multiplied by four.

Three Rhox Faithmenders will multiply any life gain by eight, and so on. If an effect sets your life total to a specific number, and that number is higher than your current life total, the effect will cause you to gain life equal to the difference.

Rhox Faithmender will then double that number. For example, if you have 3 life and an effect says that your life total "becomes 10," your life total will actually become If that player's teammate gains life, Rhox Faithmender will have no effect, even when that life gain is applied to the shared team life total. Rise from the Grave doesn't overwrite any existing colors or types.

If the creature was colorless, it will become black. Roaring Primadox's ability is mandatory. When it resolves, if Roaring Primadox is the only creature you control, you must return it to its owner's hand. Discarding a card is part of the cost to activate Rummaging Goblin's ability. If you don't have a card in your hand, you can't pay this part of the cost and you can't activate the ability. Safe Passage will prevent damage dealt to creatures that weren't on the battlefield or weren't under your control when Safe Passage resolved.

Safe Passage doesn't prevent damage that would be dealt to planeswalkers you control. Although it can't prevent combat damage that would be dealt to your planeswalkers, it can still prevent noncombat damage that your opponent could redirect from you to one of your planeswalkers.

If you apply Safe Passage's prevention effect first, there won't be any damage to redirect. If the player has fewer than X cards in his or her library, he or she puts all of them into his or her graveyard. The ability triggers just once each time Scroll Thief deals combat damage to a player, regardless of how much damage it deals. The ability that defines Serra Avatar's power and toughness works in all zones, not just the battlefield. If Serra Avatar is no longer in your graveyard when its triggered ability resolves, you won't shuffle your library.

You can cast Serra Avenger during your opponent's first, second, or third turns of the game if another effect such as Alchemist's Refuge allows that. Serra Avenger cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn. If the game is restarted by Karn Liberated , you can't cast Serra Avenger in your first, second, or third turn in the new game. The cards you're searching for must be found and exiled if they're in the graveyard because it's a public zone.

Finding those cards in the hand and library is optional, because those zones are hidden even if the hand is temporarily revealed. If the player has no nonland cards in his or her hand, you can still search that player's library and have him or her shuffle it.

The second part of Sleep's effect affects all creatures the targeted player controls as Sleep resolves, not just the ones that Sleep actually caused to become tapped. Sleep tracks both the player and the creatures. If one of the creatures controlled by the targeted player as Sleep resolves changes controllers, the creature will untap as normal during its new controller's next untap step. This may allow Slumbering Dragon to "wake up" and block the creature that attacked and caused its ability to trigger.

Slumbering Dragon's third ability will trigger once for each creature that attacks you or a planeswalker you control. Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent's graveyard. You can't cast Spelltwine unless you can choose both legal targets. If one of Spelltwine's targets is illegal when Spelltwine tries to resolve, you'll still exile and copy the remaining legal target. The copy you cast first will already be on the stack when you cast the other copy.

If that spell targets a spell, you may choose the first copy as a legal target. You not your opponent choose which pile to put into your hand and which to put into your graveyard. A pile can have no cards in it. In this case, you'll choose whether to put all the revealed cards into your hand or into your graveyard.

If your library has fewer than five cards, you'll reveal all the cards in it, then your opponent will separate them into two piles. In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn't target that opponent. Because the cards are revealed, all players may see the cards and offer opinions. Stormtide Leviathan's second ability causes each land on the battlefield to have the land type Island.

Each land has the ability to tap to add to its controller's mana pool. This effect doesn't change anything else about those lands, including their names, other subtypes, other abilities, or whether they're legendary, basic, or snow.

Stormtide Leviathan's third ability affects all creatures with neither flying nor islandwalk, regardless of who controls them.

They can't attack any player or planeswalker. Whenever a creature you control attacks alone, count the number of instances of exalted among permanents you control. If one of the target creatures is an illegal target when Switcheroo resolves, the exchange won't happen. If both creatures are illegal targets, Switcheroo will be countered. You'll put the Drake token onto the battlefield before the spell that caused the ability to trigger resolves.

However, that Drake token isn't on the battlefield when you choose targets for that spell. Thundermaw Hellkite will deal 1 damage to each creature with flying your opponents control whether those creatures are tapped or untapped. If the damage that would be dealt to a creature with flying is prevented, that creature will still be tapped.

If that damage is redirected to another creature, the creature with flying will be tapped, not necessarily the creature that ultimately was dealt damage. This change of life total counts as life gain or life loss, as appropriate. Other effects that interact with life gain or life loss will interact with this effect accordingly.

You may target any creature, not just one with Equipment attached to it. The target creature will still be dealt damage even if no Equipment is attached to it. If the target creature is an illegal target when Turn to Slag tries to resolve, Turn to Slag will be countered and none of its effects will happen. No damage will be dealt and no Equipment will be destroyed. If the top card of your library changes during the process of casting a spell or activating an ability, the new top card won't be revealed until the process of casting the spell or activating the ability ends all targets are chosen, all costs are paid, and so on.

To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won't change that.

Veilborn Ghoul's ability triggers only if it's in your graveyard at the moment the Swamp enters the battlefield. If the creature card is an illegal target when Vile Rebirth tries to resolve, it will be countered and none of its effects will happen. You won't put a Zombie token onto the battlefield. You can activate Void Stalker's ability targeting a creature you control, including Void Stalker itself.

In that case, only you will shuffle your library. If the target creature is an illegal target when the ability tries to resolve, it will be countered and none of its effects will happen.

No creature will leave the battlefield and no library will be shuffled. If Void Stalker leaves the battlefield before its ability resolves, the target creature will be shuffled into its owner's library but Void Stalker will remain wherever it is. To attack with War Falcon, you must control a Knight or a Soldier when you declare attackers.

Once War Falcon is attacking, it won't be removed from combat if at any point you no longer control a Knight or Soldier. If an effect makes War Falcon a Knight or a Soldier, it will be able to attack even if it's the only creature you control.

If you're the only player who controls an enchantment, you must target one of them, but you don't have to destroy it. Because discarding a card is an additional cost, you can't cast Wild Guess if you have no other cards in hand. These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them.

This is a list of Charms for the Solar Exalted. This Charm permits a Lawgiver to make ranged attacks without using ammunition. Each such attack costs one mote of Essence. The Exalt can attack as if using any form of ammunition without Resources cost, such as a broadhead, fowling, frog crotch or target arrow.

Collectible card games. Does exalted affect all creatures? Does exalted stack? Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable.

Ante Divvy Rhystic. Bury Landhome Substance. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale.



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