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Newer Posts Older Posts Home. Plus, you have the ability to send anyone a message in the game by writing them a letter. If you have a question that you don't want to ask in open chat, feel free to write me a letter. I'll help out any way that I can. They will have a little green number 1 or 0 on them when you look at them in the map. If you scout them, you'll see they have around of each resource and no troops. You can attack them and take the resources to use at your city, and not have to worry about losing troops.
Make sure to take enough troops to carry off all the resources. So, to carry back the of each resource, or 3, in total you'll need to bring along either: 40 infantry 32 cavalry 80 archers 80 catapults But, be careful.
Each troop moves at different speeds. So, if you use archers or catapults, it will take you much longer to get to the city than if you just use infantry or cavalry. About three times longer. Now, almost everyone suggests to work on only creating infantry and catapults. The cats are good for the fight, and the infantry are there to carry back the loot and to take out any traps that might be there.
And last, but certainly not least. If you want to attack a fortified point, it is suggested that you take catapults and infantry per level of the fort. That many cats will insure that your losses are minimal, and the infantry is there to carry back the resources you get from winning the fight. To actually occupy the fort, you have to attack it three times, so that the loyalty of the fort goes to zero. Once you occupy the fort, you get 20 gold per hour per level of the fort.
User Info: Megawizard. You can only take over a sub-city You need to attack a sub-city 10 times consecutively to bring the loyalty down from to 0 to take over the sub-city.
So leave at least 1 catapult for your own and use 1 cavalry to strike Use pure cavalry to farm inactives, cuts down half the time faster with horse treasure. Technical Advice Use wireless when attacking. Related Articles :. No comments:. Popular Post. If you do lose any troops in battle, but you still win, the total amount of prestige the troops you lost were worth will be deducted from your prestige gain.
Also, you may gain more or less prestige depending on your level and the level of your opponent. Say you were level 8, and your opponent was level 11, you would gain more prestige than you normally would because of the level difference.
If you win, your troops will bring back all of the resources they can carry. Each unit can carry a different amount of resources: Infantry overload: 80 Cavalry overload: Archer overload: 40 Catapult overload: 40 So say you were attacking a city with 50k of each resource and you wanted it all, and they had 0 cranny I'll get to the cranny soon you would require cavalry, or infantry, or any combination of troops whose overload equals k.
Depending on their cranny level, any resource they have that is below the amount the cranny protects, you won't be able to steal unless you have 'break cranny' skill which you can upgrade in the general tab. If you want to steal resources that are hidden in their cranny, upgrade your break cranny skill. You can tell the difference between the two because main cities have an orange flag on its square.
In order to take a city, you'll need to lower its loyalty to 0, and you also need space for another city. Level 20 - 6 Please note those numbers are in addition to your main city, so you have your main city plus the number shown. Attacking a sub city once AND winning will lower it's loyalty by 10 so it will need to be attacked ten times within a small time frame to capture it, because they regain 10 loyalty every hour after the last attack, with the maximum loyalty being Also, you can only attack a player 5 times daily, so you'll need a friend to help you lower the loyalty to 0.
OR, at GMT, the Haypi time resets, meaning it's a new day and you can attack another 5 times. So if you attack it 5 times with less than an hour inbetween attacks before and after GMT, you will be able to take the city by yourself. Of course, its not necessary to steal peoples cities, because you can make one from scratch by selecting an empty square on the map.
Just press enter on empty land and press create city. It cost of each resource. Oases are places on the map which you can capture to give you a boost in a certain resource per hour. There are four types: Wood Stone Iron Crop Now depending on which one you capture, and its level, it will give you an extra amount of that resource gradually per hour.
The higher level ones actually require a decent amount of troops! Unfortunately I don't know the required amount for level 10s, but they are very rare anyway and it is estimated that only a few will be on the map each day. You do not gain prestige from killing troops at oases. Now you can take them with any troop, but catapults are highly recommended, because you will lose almost no troops.
Unlike Cities, you only need to attack and win and the oasis is yours. So, for example, if you captured a level 7 oasis, hours later aka 7 days it will be a level 1 oasis. And after another 24 hours it's level will be reduces to 0 and will be resigned automatically. Once you occupy an oasis, it is recommended that you call back your troops and send them hunting, because if someone scouts your oasis and sees there are troops there, they may attack and gain prestige from you.
To call back your troops, go to the cities tab, select the oasis tab and press call back. Also known as forts Forts, like oases, are places on the map with levels ranging from 1 to Forts are much more powerful than oases', and require a much greater amount of troops to occupy. Once occupied, they give you an hourly income of money. Here's a list of how much money each fort gives you per hour:.
If you can't be bothered remembering that, just times the level of the fort by 20, and that's how much money it will give you per hour. Here's another list on the amount of catapults needed for each level.
Now those are just the rough number of catapults needed for each level, and the numbers will vary depending on your attack, defence, tech levels etc. But some people think that if you just divide the number of infantry the fort has by ten, that's the amount of catapults needed. I suppose that works too You do not get prestige for killing troops at a fort. Like an oasis, it is recommended that you call back your troops after occupying a fort, because if someone scouts your fort and sees troops there, they may attack, kill your troops and gain prestige from you.
To call back troops from a fort, go to the cities tab, select the forts tab and press call back. Forts have a loyalty of , and for every successful attack, they loose 40 loyalty. So it will take 3 successful attacks to capture one.
Now most forts will also have traps and turrets equal to its level. Forts will only have traps and turrets if it has not been attacked yet, if it has been resigned by a player and hasn't been attacked since or after server maintenance or server merges. So always bring some infantry along to wipe the traps. Fort farming is almost identical to farming people. You just have to send enough cats to take out the troops and the turrets and some infantry to take out the traps if the fort has them, then after the battle all of your remaining troops will bring as many resources as they can back to your city.
Here is, yet again, another list. Note that if you attack it and capture it, your troops will not bring back resources. Also, you cannot farm a fort that is occupied by a player.
There are much more advanced ways, however it's best to start off simple. Here's the basic one:. First round pause all units and target the cavalry with your catapults. Second round, continue to pause all units and target remaining cavalry, or pause all units except for catapults, make them move forward and target archers.
Third round, pause all units and target remaining archers, or if all of the archers are gone, have all units paused and target catapults. Now don't worry if your cats aren't in range to attack theirs, because they will automatically target the infantry. Next round, again have all units forward and target catapulted with your catapults. Like the last round, don't worry if your catapults don't attack their catapults, as they will automatically target infantry.
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